For this weeks game we were off to the start of the Thirty Years War and the Battle of Wimpfen organised by Nigel. The forces were supplied by Nigel and Paul and terrain (with slightly less “teddy bear fur”) by Paul. Rules used were Pike and Shotte from Warlord Games.
The Army of the Holy Roman Empire and the Catholic League (played by David, Dave and Alan) faced the Protestant Union force (played by Julian, Paul and myself) in a defensive position made up of “war carts” drawn up in a Wagon Laager. Nigel provided umpiring services.
And awaiting these forces were the Protestant Union forces
Now are battle plan was easy we would wait and shoot as much possible. This did mean that Julian and myself had to rein in our normal tendencies when using cavalry i.e. charge at the earliest opportunity but we would just about manage this.
The plan started to work from the first move when early artillery fire severely damaged a tercio and also disorganised it, this also meant that we had blocked the Imperial artillery on the hill result!
At the same time the Imperial Cavalry on my flank refused to move (ha!)
However, 2 regiments did finally move from the hill and approach the Protestant Union cavalry, where I resisted the urge to charge.
Then even more success from our artillery forces a test on one of Tilly’s tercios and after 2 poor dice throws it breaks, this is the first time we hear the opposition battle cry from David of “these dice are broken”
On our right-wing the Imperial Cavalry managed to get off its charges and hit our regiments.
The cavalry engagement turns out to be a one all draw, with the Imperial cuirassiers pushing back one of our regiments but we managed to rout theirs and capture Eynatten (their battalia commander) in the process – to more anguished cries around lucky dice rolls!!!! from the opposition.
While in the centre one of their pike tercios finally manages to contact the wagon laager and hits one of our heavy guns.
and the expected result occurred
Meanwhile on the Protestant left flank I was engaged in getting all my cavalry destroyed by one regiment of Imperial cuirassiers!!!
While trying to complete a subtle manoeuver I managed to throw a blunder (double 6, not all high rolls are good) and followed by another 6 and my worst cavalry regiment was off to the races and charged the Imperial cuirassiers.
I then proceeded to lose that melee and the cuirassiers completed a breakthrough charge to hit another of my regiments, which it proceeded to soundly thrash, which meant that the battalia was shaken and retired from the field.
But there was a consolation in that the other half of the battalia was still sat on the hill at the back refusing to move after failing every command roll (good man David) with more cries of “these dice are broken”
While the cavalry was working the tercios were grinding their way across the field taking damage.
And the retreating shot from a destroyed tercio blocks the heavy guns again (ha!)
On the Imperial left-wing a traffic jam has developed as the cavalry advance in front of the large tercio and made it difficult to move, especially as we kept disorganizing the pike (Ha! rolling another six here boss)
The tercio that destroyed the gun cannot exploit the breakthrough as it is shaken and stops in the gap.
While the main defences are still holding
Then the second of the Imperial tercios on their right wings routs (cracking dice throwing again David of the Broken Dice).
While on the Imperial left flank the traffic jam has cleared due to us breaking their cavalry brigade (smug grin)
While the gap in the defences has been plugged and keeps the pike shaken and disordered.
And on our right flank all fire pours into the advancing infantry and please note the two “1’s” on the fire dice we do miss occasionally – but not often in this game.
While on my flank I was proving we could throw something other than sixes as I managed a double 1 and destroyed one of my own wagon guns, Doh!!!
But the fire from the wagon laager managed to shake the Imperial cuirassiers
But the good news for David was that he had managed to get one of the cavalry units on the hill to move
When the game was called we had managed to break two of the Infantry battalia and one of their cavalry battalia against the loss of my cavalry battalia – so a reversal of history.
And finally at the special request from Dave, the other one not David of the Broken Dice a picture of one of our substandard dice rolls!!!