“What a Tanker”

With certain football results occuring in mid week, there was a need to change the game that was scheduled for this week, perfect excuse to break out the latest set of rules “What a Tanker” from Too Fat Lardies which is basically a skirmish game with tanks, who could resist that!!

We decided to play a 1944 scenario in Normandy where the a British Tank Platoon of 2 Sherman M4 (Dave and myself) and a Sherman Firefly (Paul) would take on a German platoon of 3 Pzkw IV H (Julian, Alan and Nigel).

The actions of an individual tank is controlled by a number of six sided “command dice” and depending on their values dictates what actions you can complete that turn. So you may be able to see the enemy, you may be able to aim at the enemy but if you have not thrown the right numbers you cannot shoot at the enemy!!

1 Battlefield
Open fields and the odd hedge makes up the battlefield

A relatively open battlefield with a ruined farmhouse made up the battlefield. The British deployed with the Firefly in the centre flanked by the other Shermans.

2 British Deployment
“Tally Ho!”

While the Germans were deployed across their end of the table.

3 German Deployment
“Panzer Marsch”

A multitude of 1’s thrown for one Panzer made sure he raced forward

4 Germans race forward
Leading the charge

While a similar number of movement dice produced a more sedate advance for my Sherman but I was still covered by multiple hedges so no one could see me.

5 British Stately progress
Sedate advance of Sherman 

The fast move of the PSKW IV and a good throw of the command dice meant that Julian could acquire, aim and shoot at Dave’s Sherman.

6 First shots
“Drawing a bead on a Sherman”

After hitting the Sherman damage is determined by throwing a number of D6 governed by a tanks “strike” value. The Pzkw IV has a strike value of 7 and Julian produced the following dice roll.

6a Good shooting
“How many hits”

The Sherman only has 6 defence dice and let us just say that Dave did not manage to throw enough saves with the result of:

7 Oops
“That hurt”

In the meantime the most powerful gun on the table rolls forward and demonstrates that it cannot hit a barn door at 20 paces.

8 Firefly banging away
“I said he is behind the hedge not the hill you just hit!!”

But not to worry as seen in the distance another Sherman rolls onto the table and Dave this time decides that sneaking up the edge of the board may be safer.

9 British holding the line
“Don’t worry chaps the reserves have arrived”

But eagle eyed Julian spots the movement with his Pzkw IV and takes aim.

10 At it again
“Trying to sneak up on us ah!”

And produces a similar result (hard luck Dave)

10a same result
another one bites the dust

In the meantime Alan has maneuvered his Pzkw IV into a position to fire on my Sherman.

11 Into firing position
“Drawing a bead on another Sherman”

But after trading a couple of ineffective shots I manage to get the initiative and the right dice and manage a “kill” of my own.

12 but the British get one back
“Take that you bounder”

While this is going on Paul’s Firefly and Nigel’s Pzkw IV have been trading shots which either produced ineffective hits (I mean throwing 9 D6 and only getting 2 hits, come on that man) or missing entirely.

13 Firefly still looking for barn door to hit
“back to gunnery school”

But then Nigel manages to hit and does 4 damage and Paul finally proves he can throw a 6, in this case 6 or them on 6 dice to negate any damage.

13a better lucky than good
“now do that on your shooting dice”

On my flank Alan rolls into action with his new tank and moves to support Julian’s tank.

14 German reserves
Back in the action

But at this stage with 2 kills to his name Julian starts to play “peek a boo” using the farmhouse for cover.

14 Hide and seek
“now you see me, now you don’t”

Dave now on his third tank comes up with a new tactic, moves up and tries to use my tank as cover!!!

But showing the spirit of British cooperation and also having a kill to protect myself I point out to the Germans that he is easier to acquire and hit!!

16 British reserves
“I say old chap that’s unsporting”

And as for Paul and his Firefly he is still trying to locate never mind hit that barndoor

17 Firefly still not hitting
“Sir, I have worked it out I should have gone to Specsavers”

We called the game at that point with 2 kills to the Germans (both to Julian) and 1 to the Brits a victory to the Germans, drat it.

The rules are sold as “a challenging and fun game” and after this first game I have to agree, fast paced once you pick up the basics and a complete laugh.

“What a Tanker”

Wargames Coefficient

Back in January this year I was listening to the Meeple and Miniatures podcast when the “Wargames Coefficient” was mentioned. What is this I hear you ask, well basically it is a simple count of the figures painted and removed from the growing lead and plastic mountain and those that are added after a certain date. No need to depress yourself with actually counting the existing lead pile just a way to monitor if you are reducing it.

“What a good idea” I thought, ever trying to encourage myself to paint more figures I will do that. Basic rules are figures are only counted when finished e.g. based and ready for use and vehicles only count as one figure.

So in January the spreadsheet was set up and I was going to use it to make sure I sorted stuff out every month and actually got around to basing figures once they were painted.

“That worked out well, not” as it is now July and after finishing a marathon basing session the initial count has been done, Doh!

Just to show how much of a “butterfly” wargamer I am the following are in historical order.

So from the off we have some Arab/Turkish cavalry for a Saracen Saga warband (now just got to get the rest of it painted):

These are accompanied by the Knights Templars for the crusaders force:

All the above figures are from Gripping Beast

Next we jump forward a few centuries and get to the Napoleonic French, first up half a dozen Skirmishers which came with the Forager kickstarter.

8 French Skirmishers

These are cracking skirmish figures that can be described as “chunky” 28mm.

Then we have a French Line Battalion on parade (Perrys Miniatures)

16 French Line

And finally for the French Napoleonics a French Chasseurs a Cheval regiment (again Perry Miniatures)

14 Chassiers15 Chassiers

Now we skip forward 50 or so years and some Western Skirmish figures I painted, started as I needed a couple more for a Deadlands RPG game I was running but ended up painting 20 of them (only 9 shown). Figures are Dixon Miniatures that have been in the “lead pile” for 20 plus years.

11 Native Americans

Another 60 or so years in the future and reach the Very British Civil War and a sniper team and a pair of medics (Footsore Miniatures)

9 Sniper Team10 Medics

And then a mere 4 or 5 years to the first of a Afrika Korps skirmish force to face my LRDG/8th Army forces. 3 motorbike and sidecar combinations:

12 DAK13 DAK

So where does this leave me on the Coefficient front? Well since the beginning of the year:

Figures added to the lead pile: 142

Figures painted and based: 110

Net Change: +32 Figures added to the pile ☹ ☹

Oh well at least I have a few more where I have finished painting them, just need to varnish and base – back to the painting table.

Wargames Coefficient