“Broken Dice” David arranged a Chain of Command game recently. The forces facing each other were a two platoons of US Parachute Infantry (commanded by Dave A and “Broken Dice) against two Fallschirmjager platoons (commanded by Paul and myself). Both sides were classed as veteran which also meant that the US forces were reinforced with additional machine gun and mortar teams to balance the forces.
The scenario played was the patrol from the main rules with the objective being force the enemy to withdraw from the table.
During the patrol phase both sides managed to get “jump off points” (where troops can deploy from) positioned behind the houses shown. These were used by both sides to deploy units straight into the cover of the buildings. The US deployed a section while the Fallschirmjager cheated and deployed two section and a flamethrower bring heavy firepower advantage (52 firing dice to 18!!)
While on the German left one Fallschirmjager squad was deployed behind a wall and another supported by the sniper was deployed in the house just visible above.
These were opposed by a paratrooper squad supported by a machine gun team. Two mortar teams were also deployed in support in the orchard behind. This started a firefight that lasted the entire game with early success going to the Germans breaking the MG team. However this was without any real support from the german sniper where the words “door and barn” springs to mind.
To ensure fire continued to rain down on the building opposite the Germans deployed on of their “senior officers” who started directing operations through the window. This ensure the flamethrower used its 3 allocated shots before withdrawing. This was enough to break the original defenders but they were soon replaced by another squad.
The US forces deployed a .30 cal machine gun to try and adjust the balance in the firefight within the buildings.
And on the US left flank a second squad moves into the position vacated by the .30 cal machine gun.
To compensate for the flamethrower running out of fuel the Germans reinforced the building with a squad from the 1st platoon ensuring the firepower advantage was maintained. This meant 6 MG42’s supported by the odd rifle was pouring fire into the defenders.
The last German section now started an outflanking manoeuvre to distract the US forces.
While on the US right another squad was deployed to engage in the long range firefight with the Germans.
Despite the volume of fire the Fallschirmjager were still holding having only taken light casulaties.
But the German flanking maneuver was stopped dead in its tracks as the Americans deployed a .50 cal HMG which ripped through the section and forced it to break.
However when the game was called the American had been driven from the building due to the weight of German firepower and miracles of miracles the German sniper had actually manage to hit someone and would a US officer.
So a narrow victory for the Fallschirmjager.
A good game but one that proved veteran troops are hard to dislodge.